Studio Home & Roadmap

DEVELOPMENT STUDIO BRIEFING

Welcome to the development command centre for Interstellar Conflict Online (ICO). This game is engineered by an independent solo developer who has spent a lifetime mastering science-fiction 4X games—and dreaming of building the ultimate space strategy sandbox for almost as long.

The vision for ICO is over 10 years old. It has taken nearly 2 years of dedicated engineering to forge our stable, high-performance Spring Boot backend and modern React frontend — the foundation required to scale this into a true persistent multiplayer grand strategy experience.

Our current Alpha phase is locked onto three critical operational milestones: perfecting our core architectural loops, balancing the delicate planetary ledger economies (such as population delta shifts and relief import tariffs), and deploying an intuitive quest-driven tutorial system to guide incoming commanders into the void.

Phase 1: Stable

  • Persistent Multiplayer Backend Core
  • Stable Alpha engine Deployments
  • 2-Year Engine Framework Hardening
  • Planetary Buildings Construction
  • Spaceport and Ship Construction
  • In-game Comms
  • Fleet Movement & Combat
  • Scanning System
  • Planetary Colonisation
  • Galactic Map & Territory Map
  • Galactic Score
  • Research System
  • Quest System
  • PVE Roving Fleets
  • Player Alliances
  • Player Quest Content
  • Economy Design
  • Building Design
  • Ship Design
  • Combat Log Replays

Phase 3: Future

  • Advanced tech tree
  • And much more
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